Making a Zelda Campaign
If you wish to make your own campaign, here are some ideas that can make the game feel more like the world of Zelda:
- Start the campaign at level 3 and use the Heroic stat array found below. Most Zelda games have important characters with more power than the normal denizens of the world and oftentimes games begin with 3 hearts.
- Instead of leveling up as normal, have players level up when they gain a full heart container. It takes 4 pieces of heart to create one full heart container. Full hearts are usually awarded after a dungeon and oftentimes a piece of heart is rewarded for completing a side quest.
- Have players only use races, languages, monsters, and deities from this website in the campaign. These all tie together in the Zelda universe in different ways, so you may even want to restrict the races and deities based on what game world is being represented.
- Make sure long rests cannot be taken while in the midst of completing a dungeon, due to the great risk placed on characters by resting in such a hostile location. Long rests can trivialize the difficulty of dungeons if used more than sparingly.
- Make plane shifting extremely rare. Abilities of this type tend to not exist for long except to the most powerful of deities and archmages, with the foolish falling into the ether between worlds or calling forth unwanted help.
- Use the Heroic Array for character generation.
Heroic Character Array
If the Dungeon Master Approves the Heroic Ability Score Array can be used to give each character a more superhuman feel. For this, one of the following options may be taken:
- The Heroic Array can be used with the following statistics: 17, 15, 14, 12, 12, 8.
- Roll 4d6 and reroll any 1s once for each ability score, again dropping the lowest value die each time (after the reroll)
- Use the point buy method with a total of 40 points.
Ability Score Point Cost
8 0
9 1
10 2
11 3
12 4
13 5
14 7
15 9
16 12
17 16
9 1
10 2
11 3
12 4
13 5
14 7
15 9
16 12
17 16