Feats
Accursed
1st level feat
Prerequisite: This must be chosen as one of your Level 1 feats.
Repeatable: No
A curse from your past has caused you to adventure at an earlier time, giving you training from your previous exploits. Pick a 1st or 4th level feat. You gain that feat and ignore its prerequisites. In addition, you gain a curse that impedes you in some way. Select one of the following:
Builder
1st level feat
Prerequisite: None
Repeatable: No
Your innovative spirit allows you to put together vehicles, weapons, and other electronic devices without the need for builder’s glue. In addition, you may choose to power an electronic device as though you had a small battery a number of times equal to your proficiency bonus, regaining all uses of this feature after a long rest.
Bremen
4th level feat
Prerequisite: 13+ Wisdom or Charisma
Repeatable: No
Leading animals comes naturally to you, granting you the following benefits:
Collector
1st level feat
Prerequisite: None
Repeatable: Yes, but you must choose a different type of object each time.
You are an expert at collecting a single type of object (such as bugs, weapons, bottled objects, etc.) at the DM’s discretion, granting you the following benefits:
Dramatic Recovery
4th level feat
Prerequisite: 13+ Dexterity or Charisma
Repeatable: No
You are able to quickly recover from and turn around unfavorable conditions, granting you the following benefits:
Elemental Alignment
1st level feat
Prerequisite: None
Repeatable: No
You are constantly shrouded in a specific element of your choosing (except bludgeoning, piercing, or slashing), granting you the following benefits:
Elemental Flare
4th level feat
Prerequisite: The ability to deal damage of a type other than bludgeoning, piercing, or slashing using a spell, feat, or class feature.
Repeatable: Yes, but you must choose a different element each time.
You know how to flare an element for extra potency, granting you the following benefits:
Fighting Style: Oversized
1st level feat
Prerequisite: Warrior group
Repeatable: No
You are proficient in using larger versions of weaponry that you were normally proficient with. This oversized weaponry has its damage dice increased by one step, however it loses both the light and finesse properties and costs twice as much as normal. The damage dice scale is as follows: 1→1d4→1d6→1d8→1d10→1d12→2d6→2d8
Fighting Style: Setups
1st level feat
Prerequisite: Warrior group
Repeatable: No
You have learned how to activate items from afar through clever use of weaponry. You may use a bonus action on your turn to attach a single bomb or piece of consumable adventuring gear to the end of your weapon or a piece of ammunition. When a creature is hit by the weapon or ammunition the consumable or explosive immediately uses its effects on the target (destroying that material in the process).
Fighting Style: Tetherer
1st level feat
Prerequisite: Warrior group
Repeatable: No
You may pull enemies towards you that are your size category or smaller when attacking with a hookshot or whip.
Fighting Style: Throwing
1st level feat
Prerequisite: Warrior group
Repeatable: No
Each time you make a weapon attack or use an object, you can instantly draw it before making the attack or using the object, provided you have a free hand. In addition, the short and long range of weapons you throw is doubled.
Fighting Style: Zealous
1st level feat
Prerequisite: Warrior group
Repeatable: No
When you miss with a weapon attack you may take a level of exhaustion to reroll the attack roll.
Flurry Rush
4th level feat
Prerequisite: Proficiency with any martial weapon
Repeatable: No
You are trained to exploit openings in a creature's guard, granting you the following benefits:
Forgotten Lore
1st level feat
Prerequisite: None
Repeatable: Yes, but you must choose a different topic each time.
You are a studier of the secret lore of a specific people or area, granting you the following benefits:
Heraldry
1st level feat
Prerequisite: None
Repeatable: No
You know the who the movers and shakers of society are, granting you the following benefits:
Hint Finder
1st level feat
Prerequisite: None
Repeatable: No
You may spend 10 minutes while within a town or city gathering information, learning a single hint to help you on your quests. This hint can either pertain to how to continue on your main journey, how to earn a Piece of Heart, or where a nearby sidequest is (your choice). You regain the use of this feature after completing a Long Rest.
Item Shortcut
8th level feat
Prerequisite: The extra attack feature
Repeatable: No
You have your weapons and items in handy locations that gives you access to them at all times, granting the following benefits:
Loyal Pet
1st level feat
Prerequisite: None
Repeatable: No
A single beast of CR 1/4 or lower becomes your loyal pet and companion, gaining proficiency in a single skill with the same proficiency bonus as yours. The pet obeys your commands as best as it can and takes its turn on your initiative when in combat. You can verbally command the beast where to move and give it simple commands as an action such as to attack, pick something up, or perform a trick. If you are incapacitated or absent, the pet acts on its own, focusing on protecting itself as much as possible. If your pet dies, you can obtain another one of the same type of beast as before by spending a week bonding with the new one.
Needle Expert
4th level feat
Prerequisite: Proficient with Blowguns
Repeatable: No
You have learned how to rapidly throw needles, granting you the following benefits:
Meal Mastery
4th level feat
Prerequisite: 13+ Constitution or Intelligence
Repeatable: No
You have learned how to get the maximum efficiency from foods, granting you the following benefits:
Musical Mage
1st level feat
Prerequisite: The ability to cast at least one spell
Repeatable: No
Music and magic are tied together for you, granting the following benefits:
Shield Mobility
4th level feat
Prerequisite: Proficiency with shields
Repeatable: No
You have learned how to use your shield for acrobatic stunts, granting the following benefits:
Slowstring
4th level feat
Prerequisite: Proficiency with any martial weapon
Repeatable: No
Time seems to slow down when falling for you, granting the following benefits:
Tenacious
4th level feat
Prerequisite: None
Repeatable: Yes, but you must choose a different status each time.
You have trained yourself to be extra resilient against a specific condition, granting you the following benefits:
Warlord’s Command
4th level feat
Prerequisite: 13+ Strength or Intelligence
Repeatable: No
You are adept at battlefield strategy, granting you the following benefits:
1st level feat
Prerequisite: This must be chosen as one of your Level 1 feats.
Repeatable: No
A curse from your past has caused you to adventure at an earlier time, giving you training from your previous exploits. Pick a 1st or 4th level feat. You gain that feat and ignore its prerequisites. In addition, you gain a curse that impedes you in some way. Select one of the following:
- Curse of the Small: The curse causes you to shrink and enter the form a small child of your species would have, forcing you to be the smallest size category available for that species. In addition, your speed is reduced by 5 feet and you are treated as one size smaller for the purposes of what you can push, pull, and lift.
- Curse of Burden: The curse forces you to hoard items and spells. Whenever you would try to use a consumable item or spell slot, roll a d20. On a roll of 10 or lower you cannot cast that spell or use that type of item until you complete a Long Rest.
- Curse of Disgust: The curse warps your body, making others recoil at the sight of you. You have disadvantage on Charisma checks made to interact with other humanoid creatures (other than Intimidation checks).
- Curse of Forgetfulness: The curse warps your mind, causing you to immediately draw a blank whenever you attempt your favorite activity. You automatically roll a 1 on dice when attempting to use a single tool or skill you are proficient with (chosen when you gain this feat).
- Curse of Hardening: The curse solidifies your joints, causing you to permanently be Slowed.
- Curse of Lingering: The curse traps your spirit to the material plane, not allowing you to move on. You are vulnerable to Radiant damage and become a ghost when killed, forced to linger in the spot which you died at.
- Curse of Transformation: The curse has transformed you into an object that can be worn or held. In this state you have a movement speed of 0, are considered a tiny or small construct, and cannot take the attack action.
Builder
1st level feat
Prerequisite: None
Repeatable: No
Your innovative spirit allows you to put together vehicles, weapons, and other electronic devices without the need for builder’s glue. In addition, you may choose to power an electronic device as though you had a small battery a number of times equal to your proficiency bonus, regaining all uses of this feature after a long rest.
Bremen
4th level feat
Prerequisite: 13+ Wisdom or Charisma
Repeatable: No
Leading animals comes naturally to you, granting you the following benefits:
- Ability Score Increase. Your Wisdom or Charisma score increases by 1, to a maximum of 20.
- Animal Troupe. You may have animals that are charmed or befriended by you work together to perform tasks as directed by you, even if it’s not something they would normally do, such as to form a ladder or march in a line. They will not put themselves in harm's way when working together in this way, nor will they engage in combat for you.
- Way with Animals. You gain the Animal Friendship spell and may use it as a cantrip. Charisma or Wisdom is your spellcasting ability score for this spell, chosen when you gain this feat.
Collector
1st level feat
Prerequisite: None
Repeatable: Yes, but you must choose a different type of object each time.
You are an expert at collecting a single type of object (such as bugs, weapons, bottled objects, etc.) at the DM’s discretion, granting you the following benefits:
- Collector’s Knowledge. You have advantage on any skill checks made to identify information on that type of object.
- Eye for Detail. You have Expertise on checks made to find objects of that type and discern that object’s actual value.
- Special Contacts. Whenever you buy an object of that type, you receive a 50 percent discount on it.
Dramatic Recovery
4th level feat
Prerequisite: 13+ Dexterity or Charisma
Repeatable: No
You are able to quickly recover from and turn around unfavorable conditions, granting you the following benefits:
- Ability Score Increase. Increase either your Dexterity or Charisma score by 1, to a maximum of 20.
- Back in Action. When you recover from the unconscious condition you may immediately use your reaction to stand up from prone and move 5 feet. This movement doesn’t provoke opportunity attacks.
- Reversal. After making a roll with disadvantage you may choose one creature within 5 feet of you. That creature has disadvantage on their next attack roll, saving throw, or skill check. You may use this a number of times equal to your proficiency bonus and regain all expended uses after completing a long rest.
Elemental Alignment
1st level feat
Prerequisite: None
Repeatable: No
You are constantly shrouded in a specific element of your choosing (except bludgeoning, piercing, or slashing), granting you the following benefits:
- You have resistance to the chosen element. If you are already vulnerable to that element, you instead lose that vulnerability.
- Ignore exhaustion from traversing in extreme environments relating to that element, such as blight, storms, or other severe weather conditions.
- Damage you deal with weapon attacks can deal damage of that type instead of their usual damage type.
Elemental Flare
4th level feat
Prerequisite: The ability to deal damage of a type other than bludgeoning, piercing, or slashing using a spell, feat, or class feature.
Repeatable: Yes, but you must choose a different element each time.
You know how to flare an element for extra potency, granting you the following benefits:
- Ability Score Increase. Increase either your Strength or Charisma score by 1, to a maximum of 20.
- Choose a damage type other than bludgeoning, piercing, or slashing. When you deal damage of the chosen type you may flare that element, causing an additional effect to a single creature that was damaged by it. This can only be used once per round and the effect is based on the type of damage chosen:
- Acid: The next weapon attack made against the target before the end of your next turn has advantage.
- Cold: The target is slowed until the end of your next turn.
- Fire: The target takes 1d6 additional damage and flammable objects it’s carrying ignite.
- Force: The target is pushed up to 5 feet in a direction of your choosing.
- Lightning: The target immediately drops what it is holding.
- Necrotic: The target cannot regain hit points until the end of your next turn.
- Poison: The target’s next weapon attack it makes before the end of your next turn has disadvantage.
- Psychic: The target has disadvantage of skill checks until the end of your next turn.
- Radiant: The target does not benefit from the Hidden condition or Invisibility until the end of your next turn.
- Thunder: The target is deafened until the end of your next turn.
Fighting Style: Oversized
1st level feat
Prerequisite: Warrior group
Repeatable: No
You are proficient in using larger versions of weaponry that you were normally proficient with. This oversized weaponry has its damage dice increased by one step, however it loses both the light and finesse properties and costs twice as much as normal. The damage dice scale is as follows: 1→1d4→1d6→1d8→1d10→1d12→2d6→2d8
Fighting Style: Setups
1st level feat
Prerequisite: Warrior group
Repeatable: No
You have learned how to activate items from afar through clever use of weaponry. You may use a bonus action on your turn to attach a single bomb or piece of consumable adventuring gear to the end of your weapon or a piece of ammunition. When a creature is hit by the weapon or ammunition the consumable or explosive immediately uses its effects on the target (destroying that material in the process).
Fighting Style: Tetherer
1st level feat
Prerequisite: Warrior group
Repeatable: No
You may pull enemies towards you that are your size category or smaller when attacking with a hookshot or whip.
Fighting Style: Throwing
1st level feat
Prerequisite: Warrior group
Repeatable: No
Each time you make a weapon attack or use an object, you can instantly draw it before making the attack or using the object, provided you have a free hand. In addition, the short and long range of weapons you throw is doubled.
Fighting Style: Zealous
1st level feat
Prerequisite: Warrior group
Repeatable: No
When you miss with a weapon attack you may take a level of exhaustion to reroll the attack roll.
Flurry Rush
4th level feat
Prerequisite: Proficiency with any martial weapon
Repeatable: No
You are trained to exploit openings in a creature's guard, granting you the following benefits:
- Ability Score Increase. Increase either your Dexterity or Wisdom score by 1, to a maximum of 20.
- Rush Opening. When a creature within 10 feet of you misses your AC by 5 or more you may use your reaction to move within 5 feet of them and take the Attack Action against them. You must have a clear path to your target and this movement does not provoke opportunity attacks.
Forgotten Lore
1st level feat
Prerequisite: None
Repeatable: Yes, but you must choose a different topic each time.
You are a studier of the secret lore of a specific people or area, granting you the following benefits:
- Forgotten Linguist. You gain proficiency in a single language of your choice and always have the Comprehend Languages spell prepared. You can cast Comprehend Languages once without expending a spell slot, and you regain the ability to do so when you finish a long rest. You can also cast the Spell using any Spell Slots you have.
- Secret Patterns. You gain Expertise on skill checks pertaining to a specific narrow topic (such as a type of object, a specific species, etc.) and to interact with creatures related to that topic.
Heraldry
1st level feat
Prerequisite: None
Repeatable: No
You know the who the movers and shakers of society are, granting you the following benefits:
- Rumor Mill. You can guess background information on humanoid creatures you see based on their looks and what you know about Heraldry. Make an Intelligence (History) check against the target's Charisma (Deception). On a success you learn a piece of information about who their family is and their standing with them, such as if they are estranged, in high regards, or the like. This feature can be used only once on each creature.
- Socialite. You gain Expertise on knowledge skill checks related to identifying rulers, nobility, and other influential people in society. This expertise also pertains to understanding their motivations, actions, commerce, and affiliates.
Hint Finder
1st level feat
Prerequisite: None
Repeatable: No
You may spend 10 minutes while within a town or city gathering information, learning a single hint to help you on your quests. This hint can either pertain to how to continue on your main journey, how to earn a Piece of Heart, or where a nearby sidequest is (your choice). You regain the use of this feature after completing a Long Rest.
Item Shortcut
8th level feat
Prerequisite: The extra attack feature
Repeatable: No
You have your weapons and items in handy locations that gives you access to them at all times, granting the following benefits:
- Ability Score Increase. Increase either your Dexterity or Intelligence score by 1, to a maximum of 20.
- Convenient Pockets. When taking the Use an Object action you may use a number of objects equal to the amount of attacks you would make when taking the attack action, provided you have those objects somewhere on your person.
- Weapon Swap. You may use a different weapon in your inventory for each attack you make when taking the attack action, drawing and stowing them as you do so.
Loyal Pet
1st level feat
Prerequisite: None
Repeatable: No
A single beast of CR 1/4 or lower becomes your loyal pet and companion, gaining proficiency in a single skill with the same proficiency bonus as yours. The pet obeys your commands as best as it can and takes its turn on your initiative when in combat. You can verbally command the beast where to move and give it simple commands as an action such as to attack, pick something up, or perform a trick. If you are incapacitated or absent, the pet acts on its own, focusing on protecting itself as much as possible. If your pet dies, you can obtain another one of the same type of beast as before by spending a week bonding with the new one.
Needle Expert
4th level feat
Prerequisite: Proficient with Blowguns
Repeatable: No
You have learned how to rapidly throw needles, granting you the following benefits:
- Ability Score Increase. Increase either your Dexterity or Wisdom score by 1, to a maximum of 20.
- Throwing Needles. You may hold, throw, and attack with blowgun needles with your hands as though you were proficient with them. When doing so they deal 1 piercing damage and have the Finesse, Light, and Thrown (25/100) properties.
- Needle Storm. Whenever you would make an attack by throwing a needle you may choose to throw two needles instead. These may hit either the same or different targets.
Meal Mastery
4th level feat
Prerequisite: 13+ Constitution or Intelligence
Repeatable: No
You have learned how to get the maximum efficiency from foods, granting you the following benefits:
- Ability Score Increase. Increase either your Constitution or Intelligence score by 1, to a maximum of 20.
- Emergency Feast. As a reaction you may regain hit points as though you spent a Hit Die. You cannot use this feature again until you complete a short rest.
- Supernatural Metabolism. All of your hit dice are increased to d12s.
Musical Mage
1st level feat
Prerequisite: The ability to cast at least one spell
Repeatable: No
Music and magic are tied together for you, granting the following benefits:
- Instrument Dilettante. Choose up to 3 instruments. You become proficient with those instruments and these instruments count as implements for all of your spellcasting classes.
- Empowered Tune. When you would make a Perform check with a musical instrument you may expend one spell slot before making that check. Your check increases by the level of the spell slot expended in this way.
Shield Mobility
4th level feat
Prerequisite: Proficiency with shields
Repeatable: No
You have learned how to use your shield for acrobatic stunts, granting the following benefits:
- Ability Score Increase. Increase either your Dexterity or Constitution score by 1, to a maximum of 20.
- Quick guard. You may draw your shield as a reaction to being attacked, provided you have a hand free.
- Shield Surfing. You may use your shield as a sled, letting you slide downhill quickly. This works regardless of the ground having snow or not.
Slowstring
4th level feat
Prerequisite: Proficiency with any martial weapon
Repeatable: No
Time seems to slow down when falling for you, granting the following benefits:
- Ability Score Increase. Increase either your Dexterity or Wisdom score by 1, to a maximum of 20.
- Precise Landing. Falling damage you take uses d4s on the damage dice instead of d6s.
- Falling Shot. While falling you may make a ranged weapon attack for every 10 feet you fall (before taking falling damage). These attacks use your action or reaction for the turn.
Tenacious
4th level feat
Prerequisite: None
Repeatable: Yes, but you must choose a different status each time.
You have trained yourself to be extra resilient against a specific condition, granting you the following benefits:
- Ability Score Increase. Increase either your Constitution or Charisma score by 1, to a maximum of 20.
- Tenacious. Choose one negative condition (except unconsciousness or exhaustion). You have advantage on saving throws to avoid that condition.
- Shrug it Off. You may choose to immediately end the chosen condition on you a number of times equal to your proficiency bonus. You regain all uses of this feature after completing a long rest.
Warlord’s Command
4th level feat
Prerequisite: 13+ Strength or Intelligence
Repeatable: No
You are adept at battlefield strategy, granting you the following benefits:
- Ability Score Increase. Increase either your Strength or Intelligence score by 1, to a maximum of 20.
- Attack Order. As an action you may have an allied creature within 5 feet of you use their reaction to take the attack action.
- Repositioning Command. As a bonus action you may have a single creature who can hear you use their reaction to move up to 5 feet, provided they are able to move. This movement may provoke opportunity attacks.