Goron
Creature Type: Humanoid
Size: Small, Medium, or Large, chosen when you select this lineage.
Speed: 30 feet.
Life Span: Goron age slower than humans, becoming adults at age 30. They can live for a few hundred years.
As a Goron, you have the following special traits:
Darkvision: You have Darkvision with a range of 60 feet.
Goron Hide: You have resistance to fire damage. When not wearing armor your AC is 10 + your Dexterity modifier + your Constitution modifier.
Hefty Body: You are treated as one size larger for determining your carrying capacity and ability to push, pull, or drag objects. Your heavy body also grants you disadvantage on (Strength) Athletics checks to swim.
Goron Roll: When you take the attack action after moving at least 10 feet in a straight line on your turn your attack either deals extra damage equal to your proficiency bonus or pushes the target 5 feet if the attack hits and the creature is your size or smaller. This is usable only once per round.
Stonecunning: As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching such a surface to use this Tremorsense. The stone can be natural or worked. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Size: Small, Medium, or Large, chosen when you select this lineage.
Speed: 30 feet.
Life Span: Goron age slower than humans, becoming adults at age 30. They can live for a few hundred years.
As a Goron, you have the following special traits:
Darkvision: You have Darkvision with a range of 60 feet.
Goron Hide: You have resistance to fire damage. When not wearing armor your AC is 10 + your Dexterity modifier + your Constitution modifier.
Hefty Body: You are treated as one size larger for determining your carrying capacity and ability to push, pull, or drag objects. Your heavy body also grants you disadvantage on (Strength) Athletics checks to swim.
Goron Roll: When you take the attack action after moving at least 10 feet in a straight line on your turn your attack either deals extra damage equal to your proficiency bonus or pushes the target 5 feet if the attack hits and the creature is your size or smaller. This is usable only once per round.
Stonecunning: As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching such a surface to use this Tremorsense. The stone can be natural or worked. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Lizalfos
Creature Type: Humanoid
Size: Small or Medium, chosen when you select this lineage.
Speed: 35 feet.
Life Span: Lizalfos age similarly to humans.
As a Lizalfos, you have the following special traits:
Darkvision: You have Darkvision with a range of 60 feet.
Chameleon Scales: As an action, you can change the color of your body to match the color and texture of your surroundings, giving you advantage on Dexterity (Stealth) checks made to hide in those surroundings.
Primal Hunter: You have expertise on Wisdom (Survival) checks to track and forage.
Breath Weapon: When you take the Attack Action on your turn, you can replace one of your attacks with an exhalation of magical energy in a shape based on your Lizalfos Climate feature. Each creature other than yourself in that area must make a Dexterity Saving Throw against a DC equal to 8 + your Constitution modifier + your Proficiency Bonus. On a failed save, a creature takes 1d10 damage of the type determined by your Lizalfos Climate trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach the following character levels: 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Lizalfos Climate: Lizalfos live and adapt to a variety of climates. Choose one of the lineages below. You gain the features of that lineage.
Size: Small or Medium, chosen when you select this lineage.
Speed: 35 feet.
Life Span: Lizalfos age similarly to humans.
As a Lizalfos, you have the following special traits:
Darkvision: You have Darkvision with a range of 60 feet.
Chameleon Scales: As an action, you can change the color of your body to match the color and texture of your surroundings, giving you advantage on Dexterity (Stealth) checks made to hide in those surroundings.
Primal Hunter: You have expertise on Wisdom (Survival) checks to track and forage.
Breath Weapon: When you take the Attack Action on your turn, you can replace one of your attacks with an exhalation of magical energy in a shape based on your Lizalfos Climate feature. Each creature other than yourself in that area must make a Dexterity Saving Throw against a DC equal to 8 + your Constitution modifier + your Proficiency Bonus. On a failed save, a creature takes 1d10 damage of the type determined by your Lizalfos Climate trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach the following character levels: 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Lizalfos Climate: Lizalfos live and adapt to a variety of climates. Choose one of the lineages below. You gain the features of that lineage.
- Blight: Necrotic resistance, breath weapon is a 15-foot cone that deals necrotic damage.
- Desert: Lightning resistance, breath weapon is a 10-foot sphere centered on yourself that deals lightning damage.
- Jungle: Swim speed equal to your walking speed, breath weapon is a 30-foot line that deals magical bludgeoning damage.
- Ruins: Your darkvision’s range increases to 120 feet, breath weapon is a 15-foot cone that deals fire damage.
- Tundra: Cold resistance, breath weapon is a 15-foot cone that deals cold damage.
- Volcano: Fire resistance, breath weapon is a 15-foot cone that deals fire damage.
Rito
Creature Type: Humanoid
Size: Small or Medium, chosen when you select this lineage.
Speed: 30 feet.
Life Span: Rito do not have the long lifespans of their Zora brethren as trading fins for wings has significantly changed their growth and metabolism. Their average lifespan is about 200 years.
As a Rito, you have the following special traits:
Flight: You have a fly speed equal to your walking speed.
Valoo’s Blessing: How Valoo has blessed your ancestry determines which type of Rito you are. Choose one of the following lineages:
Size: Small or Medium, chosen when you select this lineage.
Speed: 30 feet.
Life Span: Rito do not have the long lifespans of their Zora brethren as trading fins for wings has significantly changed their growth and metabolism. Their average lifespan is about 200 years.
As a Rito, you have the following special traits:
Flight: You have a fly speed equal to your walking speed.
Valoo’s Blessing: How Valoo has blessed your ancestry determines which type of Rito you are. Choose one of the following lineages:
- Billed: You gain proficiency in Diplomacy and 2 languages of your choice.
- Feathered: You gain proficiency in the Acrobatics and Perception skills.