The Barbarian
Barbarians in the world of Zelda are numerous, living on the outskirts of traditional society so they can have better ties to the world around them and the spirits that inhabit it.
Path of the Dark Beast
3rd Level: Transformative Rage
When raging your body shifts, causing your unarmed strikes to deal 1d6 + your Strength modifier bludgeoning or slashing damage on a hit. You may also use the bonus action on your turn to make an unarmed strike.
6th Level: Warped Magic
The Dark World’s magic has permanently corrupted you, granting you Darkvision out to 60ft., the ability to see in magical darkness, and resistance to necrotic damage.
10th Level: Monstrous Strike
The dice for your Brutal Strike feature increase to d12s. In addition, your attacks and unarmed strikes may score critical hits on rolls of 19-20.
14th Level: Endless Savagery
When you reduce an enemy to 0 hit points on your turn while raging you may immediately move up to your speed and take the attack action.
When raging your body shifts, causing your unarmed strikes to deal 1d6 + your Strength modifier bludgeoning or slashing damage on a hit. You may also use the bonus action on your turn to make an unarmed strike.
6th Level: Warped Magic
The Dark World’s magic has permanently corrupted you, granting you Darkvision out to 60ft., the ability to see in magical darkness, and resistance to necrotic damage.
10th Level: Monstrous Strike
The dice for your Brutal Strike feature increase to d12s. In addition, your attacks and unarmed strikes may score critical hits on rolls of 19-20.
14th Level: Endless Savagery
When you reduce an enemy to 0 hit points on your turn while raging you may immediately move up to your speed and take the attack action.
Path of the Four Giants
3rd Level: Giant’s Rage
Your size category (and that of your equipment) increases to the next largest one whenever you begin raging. If this size increase would cause you to occupy the space of other creatures, those creatures are pushed to the nearest unoccupied spaces they can occupy. This also increases your weapon damage damage dice by a single step: 1d4->1d6->1d8->1d8->1d12->2d6->2d8->2d10->2d12
6th Level: Four Masks
You can cast the Comprehend Languages spell, but only as a ritual. In addition you manifest one of the four Giant’s masks when you begin raging, taking on this aspect until it ends. Each time you rage you choose one of the following options, that lasts until the rage ends:
10th Level: Titan’s Grip
You may wield a two-handed weapon in one hand and one-handed weapons are treated as having the Light property for you.
14th Level: Face of Termina
You may choose to increase your size category (and that of your weapon) by an additional 2 size categories when you begin raging. Once you do so you must take a Long Rest to use this feature again.
Your size category (and that of your equipment) increases to the next largest one whenever you begin raging. If this size increase would cause you to occupy the space of other creatures, those creatures are pushed to the nearest unoccupied spaces they can occupy. This also increases your weapon damage damage dice by a single step: 1d4->1d6->1d8->1d8->1d12->2d6->2d8->2d10->2d12
6th Level: Four Masks
You can cast the Comprehend Languages spell, but only as a ritual. In addition you manifest one of the four Giant’s masks when you begin raging, taking on this aspect until it ends. Each time you rage you choose one of the following options, that lasts until the rage ends:
- Odolwa: Your long and high jump distances are tripled.
- Goht: Your movement speed increases by 10 feet.
- Gyorg: You gain a swim speed equal to your movement speed.
- Twinmold: You gain a burrow speed equal to half your movement speed. If you end your turn underground you immediately rise to the nearest unoccupied square on the surface.
10th Level: Titan’s Grip
You may wield a two-handed weapon in one hand and one-handed weapons are treated as having the Light property for you.
14th Level: Face of Termina
You may choose to increase your size category (and that of your weapon) by an additional 2 size categories when you begin raging. Once you do so you must take a Long Rest to use this feature again.
Path of the Prism Weapon
3rd Level: Red Clone
The four sword’s power manifests within you when you begin raging, making a clone of you wearing all red in an unoccupied space adjacent to you. You and the clone share a hit point pool, senses, and consumable items. Whenever you move both you and the clone move in the same exact way (ignoring any impossible movement and movement through enemy creatures). While the clone is active you may use your action or reaction from either yourself or that clone. The first time you take the attack action on your turn the clone mirrors that first attack, attacking a single creature within their range with the same attack and damage rolls. The clone immediately disappears when you stop raging.
6th Level: Blue Clone
A second clone manifests when you begin raging, appearing in an unoccupied space adjacent to yourself or the red clone. This clone wears all blue and works the same way as the first clone.
10th Level: Purple Clone
A third clone manifests when you begin raging, appearing in an unoccupied space adjacent to yourself or either other clone. This clone wears all purple and works the same way as the other clones.
14th Level: Clone Adventures
Clones no longer need to move the same exact way as you on your turn; they instead each have their own movement equal to your movement speed and share any special movement options you have.
The four sword’s power manifests within you when you begin raging, making a clone of you wearing all red in an unoccupied space adjacent to you. You and the clone share a hit point pool, senses, and consumable items. Whenever you move both you and the clone move in the same exact way (ignoring any impossible movement and movement through enemy creatures). While the clone is active you may use your action or reaction from either yourself or that clone. The first time you take the attack action on your turn the clone mirrors that first attack, attacking a single creature within their range with the same attack and damage rolls. The clone immediately disappears when you stop raging.
6th Level: Blue Clone
A second clone manifests when you begin raging, appearing in an unoccupied space adjacent to yourself or the red clone. This clone wears all blue and works the same way as the first clone.
10th Level: Purple Clone
A third clone manifests when you begin raging, appearing in an unoccupied space adjacent to yourself or either other clone. This clone wears all purple and works the same way as the other clones.
14th Level: Clone Adventures
Clones no longer need to move the same exact way as you on your turn; they instead each have their own movement equal to your movement speed and share any special movement options you have.