Ancient Robot
Creature Type: Construct
Size: Medium
Speed: 30 feet.
Life Span: Ancient Robots can live for practically forever thanks to their timeshifted cores. They only break down after thousands of years when their cores finally run out of energy.
As an ancient robot, you have the following special traits:
Darkvision: You have Darkvision with a range of 60 feet.
Blessed Construct: As a construct creature blessed by Lanayru you may spend a hit die when the Mending spell is used on you. In addition your core is attuned to healing magic, allowing spells that normally work on living creatures to work on you as well.
Timeshifted Core: When killed, the stone keeping you tethered to the present shatters, transforming you into inert and weathered stone. When dead in this way you can be resurrected by replacing your core with a new Timeshift stone through a DC 20 Investigation check.
Idle Mode: As a construct you are aware of your surroundings when resting, though you still need 8 hours of inactivity during a Long Rest to recharge.
Constructed Body: You have resistance to poison damage and advantage against poison saving throws. In addition you are immune to disease, do not eat, and do not breathe.
Model Number: You were created with a model number that determines your original purpose. Choose a Model Number from the following options:
Size: Medium
Speed: 30 feet.
Life Span: Ancient Robots can live for practically forever thanks to their timeshifted cores. They only break down after thousands of years when their cores finally run out of energy.
As an ancient robot, you have the following special traits:
Darkvision: You have Darkvision with a range of 60 feet.
Blessed Construct: As a construct creature blessed by Lanayru you may spend a hit die when the Mending spell is used on you. In addition your core is attuned to healing magic, allowing spells that normally work on living creatures to work on you as well.
Timeshifted Core: When killed, the stone keeping you tethered to the present shatters, transforming you into inert and weathered stone. When dead in this way you can be resurrected by replacing your core with a new Timeshift stone through a DC 20 Investigation check.
Idle Mode: As a construct you are aware of your surroundings when resting, though you still need 8 hours of inactivity during a Long Rest to recharge.
Constructed Body: You have resistance to poison damage and advantage against poison saving throws. In addition you are immune to disease, do not eat, and do not breathe.
Model Number: You were created with a model number that determines your original purpose. Choose a Model Number from the following options:
- LD 301 Series: Gain proficiency in 2 tools of your choice and one skill of your choice.
- LD 00 Series: When hitting an enemy with a melee weapon attack you may have your attack deal additional lightning damage equal to your proficiency bonus and prevent the target from taking reactions until the end of your turn. You may use this feature a number of times equal to your proficiency bonus and regain all expended uses of this feature when you finish a long rest.
Gerudo
Creature Type: Humanoid
Size: Small or Medium, chosen when you select this lineage.
Speed: 35 feet.
Life Span: Gerudo age similarly to humans.
As a Gerudo, you have the following special traits:
Female Only: All Gerudo are born female.
Desert Waltz: When attacking with spears and scimitars you may score critical hits on rolls of 19-20. In addition when you deal damage with a melee weapon attack using one of these weapons you may deal an extra 1d10 damage. You may deal this bonus damage a number of times equal to your proficiency bonus and regain all expended uses when you finish a Long Rest.
Gerudo Acrobatics: You have proficiency in Acrobatics and advantage on Athletics checks to jump.
Size: Small or Medium, chosen when you select this lineage.
Speed: 35 feet.
Life Span: Gerudo age similarly to humans.
As a Gerudo, you have the following special traits:
Female Only: All Gerudo are born female.
Desert Waltz: When attacking with spears and scimitars you may score critical hits on rolls of 19-20. In addition when you deal damage with a melee weapon attack using one of these weapons you may deal an extra 1d10 damage. You may deal this bonus damage a number of times equal to your proficiency bonus and regain all expended uses when you finish a Long Rest.
Gerudo Acrobatics: You have proficiency in Acrobatics and advantage on Athletics checks to jump.
Zuna
Size: Small or Medium, chosen when you select this lineage.
Speed: 30 feet.
Life Span: Most live to about 100, though the especially devout have been known to survive for hundreds of years beyond that.
As a Zuna, you have the following special traits:
Skillful: You gain proficiency in one skill of your choice.
Forbidden Knowledge: You gain proficiency in Arcana and resistance to Necrotic damage.
Zunan Spellcasting: You know the Chill Touch cantrip. At 3rd level you gain the ability to cast Identify and at 5th level you gain the ability to cast Magic Weapon. These can each be cast once without expending a spell slot until you finish a long rest, however, you can still cast the Spells using any Spell Slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the Spells you cast with this trait (choose the ability when you select the lineage).
Speed: 30 feet.
Life Span: Most live to about 100, though the especially devout have been known to survive for hundreds of years beyond that.
As a Zuna, you have the following special traits:
Skillful: You gain proficiency in one skill of your choice.
Forbidden Knowledge: You gain proficiency in Arcana and resistance to Necrotic damage.
Zunan Spellcasting: You know the Chill Touch cantrip. At 3rd level you gain the ability to cast Identify and at 5th level you gain the ability to cast Magic Weapon. These can each be cast once without expending a spell slot until you finish a long rest, however, you can still cast the Spells using any Spell Slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the Spells you cast with this trait (choose the ability when you select the lineage).