Tools and Kits
Artisan’s Tools. The artisan tools added here help with wiring electrical devices, creating fireworks and explosives, and sculpting figurines or other small models with molds and plaster.
Banker’s Kit. Many small scales and weights are used for a banker’s kit, making sure everything is worth the correct amounts. This kit lets you help with determining the worth of items.
Gaming Set. The three gaming sets listed here are for different games found within Zelda. Octoball contains the gloves, bats, and bases needed to play a complete game of octoball, while the rollgoal set has an adjustable sliding ball maze that people compete against each other with to try and earn the best time through on each set of modifications. Kinstones are a collectable game that lets you put tiles together with others throughout the world.
Musical Instruments. Instruments play a huge part in Zelda, with each culture having one or multiple instruments as part of their history or traditions. The variety of instruments is vast, however many of the different specific types of instruments are noted here.
Spa Kit. A spa kit contains oils, towels, and other things made to help others relax at a hot spring or similar establishment. Proficiency gives you the ability to help give massages and let others relax at a place with hot water.
Banker’s Kit. Many small scales and weights are used for a banker’s kit, making sure everything is worth the correct amounts. This kit lets you help with determining the worth of items.
Gaming Set. The three gaming sets listed here are for different games found within Zelda. Octoball contains the gloves, bats, and bases needed to play a complete game of octoball, while the rollgoal set has an adjustable sliding ball maze that people compete against each other with to try and earn the best time through on each set of modifications. Kinstones are a collectable game that lets you put tiles together with others throughout the world.
Musical Instruments. Instruments play a huge part in Zelda, with each culture having one or multiple instruments as part of their history or traditions. The variety of instruments is vast, however many of the different specific types of instruments are noted here.
Spa Kit. A spa kit contains oils, towels, and other things made to help others relax at a hot spring or similar establishment. Proficiency gives you the ability to help give massages and let others relax at a place with hot water.
Item |
Item Type |
Cost |
Weight |
Banker's Kit |
Item Kit |
20 rupees |
5 lbs. |
Bell |
Instrument |
20 rupees |
8 lbs. |
Cello |
Instrument |
20 rupees |
25 lbs. |
Electrician's Tools |
Artisan Tools |
15 rupees |
5 lbs. |
Guitar |
Instrument |
20 rupees |
11 lbs. |
Hand Organ |
Instrument |
20 rupees |
15 lbs. |
Jukebox |
Instrument |
100 rupees |
300 lbs. |
Kinstone Bag |
Gaming Set |
1 rupee |
1/4 lb. |
Marimba |
Instrument |
20 rupees |
250 lbs. |
Music Box |
Instrument |
20 rupees |
1 lb. |
Octoball Set |
Gaming Set |
1 rupee |
15 lbs. |
Phonograph |
Instrument |
20 rupees |
3 lbs. |
Piano |
Instrument |
500 rupees |
700 lbs. |
Pipe Organ |
Instrument |
1,000 rupees |
50,000 lbs. |
Pyrotechnician's Tools |
Artisan Tools |
15 rupees |
8 lbs. |
Rollgoal Set |
Gaming Set |
1 rupee |
1/4 lb. |
Sculptor's Tools |
Artisan Tools |
15 rupees |
3 lbs. |
Spa Kit |
Item Kit |
50 rupees |
2 lbs. |
Trumpet |
Instrument |
20 rupees |
2 lbs. |
Ukelele |
Instrument |
20 rupees |
1 lb. |
Consumable Adventuring Gear
Battery (50 rupees, 1 lb.). This small battery can be attached to an electronic device to power it for 1 minute.
Big Battery (250 rupees, 5 lbs.). This large battery can be attached to an electronic device to power it for 10 minutes.
Bomb Flower (10 rupees, 2 lbs.). A bomb flower can be thrown up to 30 feet, exploding on impact as though you used a bomb from a bomb bag.
Brightbloom Seed (1 rupee, 1/4 lb.). Brightbloom seeds can be stuck to walls, shedding bright light out to 10 feet and dim light out to 30 feet when stuck.
Builder’s Glue (20 rupees, 1/4 lb.). This special glue is used to bond electronic devices and other objects together. A DC 15 Strength check can be used to remove this adhesive. Each location where two objects are bonded together requires its own instance of Builder’s Glue, regardless of the final product.
Dazzle Fruit (50 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing a dazzle fruit at a creature within 30 feet of you. The target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they are blinded until the start of your next turn.
Deku Nut (5 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks with shattering a Deku Nut against the ground. One creature of your choice within 5 feet of you must succeed on a Dexterity saving throw with a DC equal to 8 + your Proficiency Bonus + your Dexterity modifier. On a failed save, the target is blinded and dazed until the start of your next turn.
Fire Fruit (50 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing a fire fruit at a creature within 30 feet of you. The target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they take 1d6 fire damage and flammable items carried by them ignite.
Foul Fruit (50 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing a foul fruit at a creature within 30 feet of you. The target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they are dazed until the start of your next turn. Creatures that cannot smell are immune to this effect.
Giant Brightbloom Seed (5 rupees, 1 lb.). Giant brightbloom seeds can be stuck to walls, shedding bright light out to 30 feet and dim light out to 100 feet when stuck.
Grapple Berry (10 rupees, 1/4 lb.). These sticky berries can be applied to your hands to grant advantage to your next attack roll made to grapple a target.
Hylian Pine Cone (5 rupees, 1/2 lb.). Hylian pine cones are highly incendiary, causing them to explode as though they were a bomb whenever they are hit by fire damage.
Hyoi Pear (30 rupees, 1/2 lb.). This pear can be given to a bird to have it act as though it were under the Bird's Eyes spell.
Ice Crystal (200 rupees, 100 lbs.). Placing an ice crystal on magma immediately solidifies it, making it traversable.
Ice Fruit (50 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing an ice fruit at a creature within 30 feet of you. The target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they take 1d6 cold damage and their speed is reduced by 10 feet until the end of your next turn.
Jabber Nut (200 rupees, 1 lb.). Eating this nut allows a character to immediately learn a language of their choice.
Muddle Bud (50 rupees, 1/2 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing a muddle bud at a creature within 30 feet of you. The target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they are charmed by you until the end of your next turn.
Odd Potion (50 rupees, 1/4 lb.). This powder can be consumed to suppress the effects of a curse for 1 week.
Portable Pot (5 rupees, 10 lbs.). Portable pots grant advantage on checks made to cook food for 1 hour, disappearing after use.
Puffshroom (50 rupees, 1 lb.). Shattering a puffshroom as an action creates a 20-foot radius sphere of fog centered on yourself. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Rocket (100 rupees, 20 lbs.). When activated this electronic device flies quickly forward or upwards 200 feet, disappearing immediately if it strikes a target. A creature can hang on to this rocket as it is flying.
Scoot Fruit (50 rupees, 1/2 lb.). This fruit allows up to 6 people to immediately leave a dungeon, teleporting immediately to its entrance.
Shock Fruit (50 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing a shock fruit at a creature within 30 feet of you. The target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they take 1d6 lightning damage and they cannot take reactions until the end of your next turn.
Splash Fruit (50 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing a splash fruit at a creature within 30 feet of you. Each creature within 5 feet of the target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they take 1d4 bludgeoning damage and any nonmagical flames within range are extinguished.
Stake (5 rupees, 3 lbs.). Stakes fuse themselves into nonliving materials, creating a handhold that can assist with climbing or hanging objects.
Wake-Up Mushroom (20 rupees, 1/2 lb.). Crushing this mushroom as an action wakes up all creatures within 30 feet of you from sleep and magical sleep.
Big Battery (250 rupees, 5 lbs.). This large battery can be attached to an electronic device to power it for 10 minutes.
Bomb Flower (10 rupees, 2 lbs.). A bomb flower can be thrown up to 30 feet, exploding on impact as though you used a bomb from a bomb bag.
Brightbloom Seed (1 rupee, 1/4 lb.). Brightbloom seeds can be stuck to walls, shedding bright light out to 10 feet and dim light out to 30 feet when stuck.
Builder’s Glue (20 rupees, 1/4 lb.). This special glue is used to bond electronic devices and other objects together. A DC 15 Strength check can be used to remove this adhesive. Each location where two objects are bonded together requires its own instance of Builder’s Glue, regardless of the final product.
Dazzle Fruit (50 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing a dazzle fruit at a creature within 30 feet of you. The target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they are blinded until the start of your next turn.
Deku Nut (5 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks with shattering a Deku Nut against the ground. One creature of your choice within 5 feet of you must succeed on a Dexterity saving throw with a DC equal to 8 + your Proficiency Bonus + your Dexterity modifier. On a failed save, the target is blinded and dazed until the start of your next turn.
Fire Fruit (50 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing a fire fruit at a creature within 30 feet of you. The target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they take 1d6 fire damage and flammable items carried by them ignite.
Foul Fruit (50 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing a foul fruit at a creature within 30 feet of you. The target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they are dazed until the start of your next turn. Creatures that cannot smell are immune to this effect.
Giant Brightbloom Seed (5 rupees, 1 lb.). Giant brightbloom seeds can be stuck to walls, shedding bright light out to 30 feet and dim light out to 100 feet when stuck.
Grapple Berry (10 rupees, 1/4 lb.). These sticky berries can be applied to your hands to grant advantage to your next attack roll made to grapple a target.
Hylian Pine Cone (5 rupees, 1/2 lb.). Hylian pine cones are highly incendiary, causing them to explode as though they were a bomb whenever they are hit by fire damage.
Hyoi Pear (30 rupees, 1/2 lb.). This pear can be given to a bird to have it act as though it were under the Bird's Eyes spell.
Ice Crystal (200 rupees, 100 lbs.). Placing an ice crystal on magma immediately solidifies it, making it traversable.
Ice Fruit (50 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing an ice fruit at a creature within 30 feet of you. The target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they take 1d6 cold damage and their speed is reduced by 10 feet until the end of your next turn.
Jabber Nut (200 rupees, 1 lb.). Eating this nut allows a character to immediately learn a language of their choice.
Muddle Bud (50 rupees, 1/2 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing a muddle bud at a creature within 30 feet of you. The target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they are charmed by you until the end of your next turn.
Odd Potion (50 rupees, 1/4 lb.). This powder can be consumed to suppress the effects of a curse for 1 week.
Portable Pot (5 rupees, 10 lbs.). Portable pots grant advantage on checks made to cook food for 1 hour, disappearing after use.
Puffshroom (50 rupees, 1 lb.). Shattering a puffshroom as an action creates a 20-foot radius sphere of fog centered on yourself. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Rocket (100 rupees, 20 lbs.). When activated this electronic device flies quickly forward or upwards 200 feet, disappearing immediately if it strikes a target. A creature can hang on to this rocket as it is flying.
Scoot Fruit (50 rupees, 1/2 lb.). This fruit allows up to 6 people to immediately leave a dungeon, teleporting immediately to its entrance.
Shock Fruit (50 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing a shock fruit at a creature within 30 feet of you. The target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they take 1d6 lightning damage and they cannot take reactions until the end of your next turn.
Splash Fruit (50 rupees, 1/4 lb.). When you take the attack action on your turn you may replace one of your attacks by throwing a splash fruit at a creature within 30 feet of you. Each creature within 5 feet of the target makes a Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save they take 1d4 bludgeoning damage and any nonmagical flames within range are extinguished.
Stake (5 rupees, 3 lbs.). Stakes fuse themselves into nonliving materials, creating a handhold that can assist with climbing or hanging objects.
Wake-Up Mushroom (20 rupees, 1/2 lb.). Crushing this mushroom as an action wakes up all creatures within 30 feet of you from sleep and magical sleep.
Permanent Adventuring Gear
Beetle (1,000 rupees, 2 lbs.). This hand-mounted device can be used to retrieve objects from afar. As an action you launch the beetle, allowing it to pick up any unattended object weighing 10 lbs or less within 100 feet of you then returning it to you.
Bug-Catching Net (30 rupees, 5 lbs.). This net grants you advantage on checks made to grab and trap bugs or other tiny-sized creatures with it within 10 feet of you.
Construct Head (50 rupees, 20 lbs.). When powered this electronic device rotates to face the nearest enemy within 30 feet of it that it can see. This head has a passive perception of 15.
Deluxe Picto Box (1,000 rupees, 3 lbs.). A refined box that you can use to take pictures in color. The Deluxe version can hold up to 50 pictures at any given time.
Digging Mitts (50 rupees, 3 lbs.). These mitts give you a burrow speed equal to half your movement speed when moving through dirt or soft soil.
Fan (20 rupees, 10 lbs.). When powered this electronic device creates a strong wind that can push creatures and objects of large size or smaller up to 10 feet away. A creature can make a DC 15 Strength saving throw to ignore this effect.
Flippers (100 rupees, 3 lbs.). You have advantage on checks made to swim when wearing these.
Horse Call (200 rupees, 1 lb.). This call can be used to have your mount come running to you as quickly as possible provided it is within 5 miles of you.
Hydrant (100 rupees, 50 lbs.). When powered this electronic device pours water out within 5 feet of it in a single direction.
Iron Boots (200 rupees, 100 lbs.). These heavy boots prevent you from floating or being moved by forced movement. While wearing them your speed drops to 5 feet.
Light (10 rupees, 20 lbs.). Portable lights are an electronic device that work similarly to a bullseye lantern however they run on batteries instead of requiring oil.
Megaphone (1,000 rupees, 1 lb.). Speaking into this device amplifies your voice, allowing it to be clearly heard by all creatures up to 1 mile away.
Mirror (25 rupees, 20 lbs.). These heavy mirrors can reflect a large amount of light onto surfaces.
Picto Box (200 rupees, 3 lbs.). box that you can use to take black and white pictures. The standard version can hold up to 10 pictures at any given time.
Sailcloth (200 rupees, 4 lbs.). While holding this cloth in two hands you can ignore the damage you would take from a fall.
Schema Stone (200 rupees, 5 lbs.). These stones grant you blueprints for making a vehicle, trap, or hazard using electronic parts. When using tools you are proficient with you can follow the blueprints, automatically succeeding on putting it together. You still need the materials to make these vehicles.
Spring (100 rupees, 20 lbs.). Springs can launch medium sized or smaller creatures or objects up to 30 feet when activated.
Stabilizer (100 rupees, 20 lbs.). Stabilizers are electronic devices that stand up when activated. If tipped over they immediately attempt to right themselves.
Bug-Catching Net (30 rupees, 5 lbs.). This net grants you advantage on checks made to grab and trap bugs or other tiny-sized creatures with it within 10 feet of you.
Construct Head (50 rupees, 20 lbs.). When powered this electronic device rotates to face the nearest enemy within 30 feet of it that it can see. This head has a passive perception of 15.
Deluxe Picto Box (1,000 rupees, 3 lbs.). A refined box that you can use to take pictures in color. The Deluxe version can hold up to 50 pictures at any given time.
Digging Mitts (50 rupees, 3 lbs.). These mitts give you a burrow speed equal to half your movement speed when moving through dirt or soft soil.
Fan (20 rupees, 10 lbs.). When powered this electronic device creates a strong wind that can push creatures and objects of large size or smaller up to 10 feet away. A creature can make a DC 15 Strength saving throw to ignore this effect.
Flippers (100 rupees, 3 lbs.). You have advantage on checks made to swim when wearing these.
Horse Call (200 rupees, 1 lb.). This call can be used to have your mount come running to you as quickly as possible provided it is within 5 miles of you.
Hydrant (100 rupees, 50 lbs.). When powered this electronic device pours water out within 5 feet of it in a single direction.
Iron Boots (200 rupees, 100 lbs.). These heavy boots prevent you from floating or being moved by forced movement. While wearing them your speed drops to 5 feet.
Light (10 rupees, 20 lbs.). Portable lights are an electronic device that work similarly to a bullseye lantern however they run on batteries instead of requiring oil.
Megaphone (1,000 rupees, 1 lb.). Speaking into this device amplifies your voice, allowing it to be clearly heard by all creatures up to 1 mile away.
Mirror (25 rupees, 20 lbs.). These heavy mirrors can reflect a large amount of light onto surfaces.
Picto Box (200 rupees, 3 lbs.). box that you can use to take black and white pictures. The standard version can hold up to 10 pictures at any given time.
Sailcloth (200 rupees, 4 lbs.). While holding this cloth in two hands you can ignore the damage you would take from a fall.
Schema Stone (200 rupees, 5 lbs.). These stones grant you blueprints for making a vehicle, trap, or hazard using electronic parts. When using tools you are proficient with you can follow the blueprints, automatically succeeding on putting it together. You still need the materials to make these vehicles.
Spring (100 rupees, 20 lbs.). Springs can launch medium sized or smaller creatures or objects up to 30 feet when activated.
Stabilizer (100 rupees, 20 lbs.). Stabilizers are electronic devices that stand up when activated. If tipped over they immediately attempt to right themselves.
Vehicles
As many Zelda games have different forms of technology, there are often special vehicles that are used in society. These vehicles can be used for a variety of travel, as outlined in the chart below.
Name |
Cost |
Vehicle Type |
Speed |
Airship |
500,000 rupees |
Air |
30 mph (150 ft/round) |
Balloon |
1,000 rupees |
Air |
1 mph (10 ft/round) |
Handcar |
500 rupees |
Land |
10 mph (50 ft/round) |
Mine Car |
100 rupees |
Land |
5 mph (30 ft/round) |
Motorcycle |
50,000 rupees |
Land |
40 mph (200 ft/round) |
Sled |
50 rupees |
Land (snow) |
20 mph (100 ft/round) |
Snowboard |
10 rupees |
Land (snow) |
10 mph (50 ft/round) |
Spinner |
100 rupees |
Land |
5 mph (30 ft/round) |
Submarine |
100,000 rupees |
Water |
20 mph (100 ft/round) |
Tank |
300,000 rupees |
Land |
5 mph (30 ft/round) |
Train |
100,000 rupees |
Land |
20 mph (100 ft/round) |
Wing |
100 rupees |
Air |
5 mph (30 ft/round) |
In addition to the vehicles that already exist there are also different electronic parts that can be connected together to make vehicles when powered by batteries. Most of these only move forwards or downhill without a steering stick to let them turn.
Part |
Cost |
Part Type |
Speed |
Big Wheel |
25 rupees |
Land |
5 mph (30 ft/round) |
Cart |
50 rupees |
Land |
10 mph (50 ft/round) |
Homing Cart |
200 rupees |
Land |
10 mph (50 ft/round) |
Hover Stone |
200 rupees |
Air |
0 mph (0 ft/round) |
Small Wheel |
10 rupees |
Land |
5 mph (30 ft/round) |
Steering Stick |
10 rupees |
Any (Provides Steering) |
N/A |
Schematics
Schematics can make specific traps, hazards, or vehicles, though the right parts, glue, and a successful Investigation check is required and many will not work without an energy source. The more parts and more complex the schematic, the harder it is to put together. The following schematics are examples; more ideas can be made into schematics as well:
- Aerial Cannon (Hover stone, rocket, cannon): This launches a stone into the air and rains cannonballs on an area while it’s safely out of range.
- All-Purpose Raft (Portable Pot, wood, cloth): This raft has a place to cook food as well as a sail to travel by wind.
- Assault Cart (Cart, steering stick, rocket, metal spikes): This cart launches the driver and the frontal spikes attached to it quickly into an enemy, turning yourself into a siege weapon.
- Automated Ally (Homing cart, construct head, cannon): This small device automatically moves towards enemies and bombards them with cannonballs.
- Beam Cycle (2 wheels, beam emitter, steering stick, wood): This slow-moving cycle cuts through things in front of it with a dangerous laser.
- Beam Spinner (Hover stone, big wheel, beam emitter): This hazard spins a beam emitter quickly, attacking all creatures within its range each round. It can be placed at any height and remains there while active due to the Hover Stone.
- Beam Turret (Stabilizer, beam emitter, construct head): This hazard homes in on the nearest enemy, striking it with a beam every round.
- Big Rig (4 big wheels, steering stick, wood, metal spikes): This large vehicle is used for ramming spikes into those in front of it.
- Bold Boat (Steering stick, shock emitter, fan, wood): Bolt boats shock those directly in front of them and can be used to chase down swimming creatures.
- Bomb Bouquet (4 bomb flowers): Four bomb flowers are fused together, creating explosions in four concurrent 5-foot squares at once.
- Bridge (stone): This long bridge is created by 50 feet worth of stone and can be easily balanced on to cross a river or canyon.
- Cargo Carrier (Steering stick, small wheel, wood): This wagon has a lot of space to carry multiple objects or people around.
- Charged Charger (Homing cart, hydrant, shock emitter): This cart chases enemies, pouring water on them before delivering an electric shock to them.
- Dirigible (2 balloons, stone): This allows more space than a typical balloon to fly creatures around.
- Excavator (Steering stick, 3 big wheels, stabilizer, stone, metal spikes): This vehicle is made to break rocks and ores using spikes.
- Fanboat (Steering stick, 2 fans, wood): This raft lets you maneuver on water.
- Floodlights (2 lights, wood): These mount lights at a high vantage point, making their beams cover a larger area.
- Fanplane (Wing, 3 fans): This wing travels farther than normal because of the fans attached to its back.
- Fishing Trawler (Fan, steering stick, shock emitter, wood): This wooden vehicle has a basket that shocks and scoops up multiple fish easily.
- Flamethrower Balloon (Balloon, big wheel, flame emitter): This floating balloon is lifted into the air by the flame emitter and can hit all enemies within 30 feet of it with a gout of flame every round.
- Headlight Raft (Steering stick, 2 fans, 2 lights, wood): This raft comes complete with lights to see in darkness and the ability to steer.
- Hot Air Balloon (Balloon, flame emitter): The hot air balloon has its own source of heat to allow for easy air travel wherever the wind blows.
- Hovercraft (Sled, fan, light, steering stick): Hovercrafts skim the surface of water as they move around.
- Icebreaker (Homing cart, frost emitter, metal spikes): This cart quickly freezes and shatters enemies directly in front of it.
- Instant Cannon (2 cannons, stake): This allows cannons to be mounted anywhere, blasting an area.
- Instant Scaffold (stone): This creates a more easily climbable surface.
- Instant Kitchen (Portable pot, wood, stone): This makeshift shack provides a safe place to do cooking and take a short rest.
- Instant Stairs (Stake, stone): This scaffold lets you attach 20-foot tall stairs to anything you need to climb up.
- Launch Pad (spring, stone): This setup launches people from a spring at a 45 degree angle, maximizing their distance traveled.
- Liftoff Glider (Wing, 2 rockets): This vehicle launches a wing high into the air and then lets it glide a far distance afterwards.
- Monocycle (Steering stick, big wheel, 2 lights, stabilizer): This single-wheeled vehicle moves over the land without falling.
- Raiding Plane (Wing, 2 fans, steering stick, flame emitter): This wing uses fans to remain aloft and burns those below it.
- Rainmaker (Hover stone, sprinkler, small wheel, rocket): This device launches itself upward and rains water upon the area below.
- Rocket Platform (Rocket, hover stone): This simple device launches a hover stone high into the air, letting you reach high places without the need to climb.
- Scatter Trap (2 dazzle fruits, 3 muddle bud, wood): This trap creates mass confusion in range, exploding all buds and fruits at once.
- Shock Trap (Shock emitter, stone, wood): This trap has a shock emitter mounted to the ceiling and supported by beams. Creatures who walk underneath it are subjected to the shock emitter’s effects.
- Smoke Rocket (Rocket, time bomb, puffshroom): This trap launches a rocket that creates a zone of fog, then explodes next round.
- Sprinkler System (3 hydrants, stake, stone): This device pours a large amount of water onto a nearby area.
- Super Spring (Stake, 3 springs): This triples the launch distance of a spring, moving things up to 90 feet at an angle of your choice.
- Tank (Steering stick, cannon, 4 big wheels, construct head, wood): This slow moving vehicle launches cannonballs at the nearest enemy while you focus on driving around.
- Triple Cannon (3 cannons, wood): Three cannons are mounted to wood at an angle, launching cannonballs down on an area.
- Three-Wheeler (Steering stick, light, 3 big wheels, wood): This large vehicle is good for crushing things beneath its wheels.
- Vertical Escape (Spring, 2 time bombs): This launches a creature away then drops 2 time bombs that explode soon after an escape is made.
- Wagon (Wood): This wagon can be attached to a horse to deliver people and goods around.
- Water Freezer (2 frost emitter, wood): This floating raft creates traversable ice everywhere within 5 feet of itself.
- Whirling Basher (2 small wheels, stake, stone): This spinning device continuously hits all creatures within 5 feet of it with heavy rocks, dealing bludgeoning damage.